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CTRL-ALT-PLAY:Essays on Control in Video Games is now available from McFarland Publishing.


Submitted by syntaxfactory on February 10, 2013 - 7:07pm


CTRL-ALT-PLAY:Essays on Control in Video Games is now available from McFarland Publishing.

The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.

The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play.

Close readings of specific games--including Grand Theft Auto IV, Call of
Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.

Matthew Wysocki
Assistant Professor
Department of Communication
Flagler College

Submitted by Phil P. (not verified) on July 26, 2013 - 10:57am.
I suggest to study this site : to buy diablo 3 gold to understand the book .

The chapter " the psychology of control and video games" writing by paul Toprac is very interesting for all students who work on behavior and cybernetic

Submitted by Adam B. (not verified) on February 26, 2013 - 12:28pm.

interesting : I know players of MMO's games like "Diablo 3" or "Wow"

The question of "control" is, perhaps, in adequation with teen's patterns (some studies show us that the "control" is very important for them : for exemple for writing tags and graffitis)

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